Thursday, 23 October 2014

More Visual Research

Below are some other images I have found useful in many ways

Chris Gall

This image struck me with simplicity using a very minimal palette. The use of directional lines draw your eye into the focal point of the main character Ai Wei Wei who seems to be looking in the distance. Then the characters below are looking in the same direction as though they are all seeing the same thing, this is a political image or message. The reason this image is interesting for my project is that this image could be used to easily lead to the next scene. As we wonder what they are looking at the natural transition would be to whatever was in their view. This image should come in from the right as this the direction they are looking. If this were part of an interactive comic then to show what is in front of them I would bring the image in from the right, I would only consider coming in from the left if there was something coming in from behind them.





Ronald Kurnianan

The reasons I have chosen this image are use of directional lines and negative space. Our eyes tend to lead towards darker lines/areas but this images uses this to draw into the lightest area of the image. Not only the shapes of the horses but also the patterns within the horses lead the eye towards the character at the bottom of the image. This is also helped with the angles of the grass/bushes at ground level which lead to the large almost white negative space. Having this so bright helps with contrast as if this were blue as the rest of the sky the character and intensity of this image may have been lost.










Liz Lomax

Although this is a 2D image the characters are actually 3D and are created using insulation foam, polymer clay and oil paint. This should remind me that it is good to think outside the box, just because I am planning to make a 2D interactive comic it does not have to be created in a two dimensional manner. The images can be created in any number of ways as long as they can be animated or allow for interactivity.




No comments:

Post a Comment